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Jewel Canvas

Pixel Sort

A relaxing sorting puzzle. Tap trays, send gems into the picture and watch pixel art come alive, one chain reaction at a time.

In Development· Coming to CrazyGamesBy CAESVRA
Type
Game
Status
In Development · Coming to CrazyGames
Platforms
Browser · iOS · Android
Release
2026

01About

Gems stack from the bottom up: a socket opens once the one below it is filled. Tap a tray and its gems fly into every open socket of their colour. Gems that don't fit yet wait in the sorting storage and jump in by themselves as soon as there is room, setting off satisfying chain reactions.

Plan ahead: if a new colour needs a slot and the storage is full, the round is over. 105 levels across eight chapters, from Sweet Treats to Kaleidoscope, with hidden trays, frozen sockets, locked lanes and pictures that grow from the top or the sides.

105
Levels
8
Chapters
8
Languages
100%
Solver-verified

Hover to play

02Features

01

105 levels, 8 chapters

Sweet Treats, Ocean, Animals, Garden, Space, Mosaics, Cozy Home and Kaleidoscope.

02

Always solvable

Every level is checked by a solver before it ships, so every level can be won.

03

New twists

Hidden trays, frozen and stone sockets, locked lanes, pictures that grow from the top or the sides.

04

Boosters

Undo, Magnet, Extra Slot and a Hint that shows the next move and where it lands.

05

Gallery & Zen mode

Collect every finished picture, claim a daily gift, or just relax without stars in Zen mode.

06

Made for everyone

Colourblind mode with a symbol per gem, portrait and landscape, mouse or touch, 8 languages.

03Screenshots

A butterfly picture half filled with gems, trays and storage on the right
A butterfly picture half filled with gems, trays and storage on the right
Level 23 at the start: trays of gems waiting next to the empty picture
Level 23 at the start: trays of gems waiting next to the empty picture
Level 23 half solved: the turtle's shell fills with green gems
Level 23 half solved: the turtle's shell fills with green gems
Level 23 almost done: the last gems fly into the picture
Level 23 almost done: the last gems fly into the picture

04Development notes

01 · Level design

Levels generated, then playtested by bots

The generator simulates how each picture fills and cuts it into trays. Simulated players then play every variant, and storage size and order are tuned until the win rate matches the difficulty curve.

02 · Verification

A solver signs off on every level

Each change is checked for solvability, and the star thresholds come from the best possible storage use, so three stars are always reachable.

03 · Platform

One codebase, every store

Pure C# rules with no engine dependency, a platform layer for ads and cloud saves, and command-line builds. CrazyGames first, iOS and Android next.

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